Pray and you shall receive... loot!

Shrine of Solace

Updated & Improved

Patch 1.1.5 introduces the highly anticipated trait re-roll feature. Allowing you to improve specific traits or swap out all traits of a weapon. The update also brings a number of quality of life changes, such as the option to disable head bobbing. Keep scrolling for a full list of changes.



Lets you spend tokens to acquire loot for a specific Hero.

Swap Trait (new)


The Offer option lets you spend tokens to swap the traits of a weapon.

Re-roll Trait (new)


The Invocate option lets you spend tokens to improve the value of unlocked traits.

Update 1.1.5



Trait Changes

  • Added ability to swap traits of a weapon at the Shrine of Solace:
    The new Offer option lets you spend tokens to swap the traits of a weapon. After spending tokens you will be presented with a set of new traits. You may then choose to select your current traits or the new ones.
    The costs for Offer are 8 Common / 6 Rare / 5 Exotic based on the rarity of the weapon.
  • Added ability to re-roll value of a trait:
    The new Invocate option lets you spend tokens to improve the value of an unlocked trait. The costs for Invocate are 10 Common / 8 Rare / 6 Exotic based on the rarity of the weapon.


  • Equalized trait unlocks:
    Traits could previously only unlock in 0.5% increments. Meaning a trait that had a minimum value of 1% and maximum of 3% could only ever roll 1%, 1.5%, 2%, 2.5% or 3%. This made traits with high percentage differences such as 20-40% very tedious to re-roll – and not very cost efficient. Now every trait has the same amount of steps between minimum and maximum values. Doing this lets us ensure consistency in the re-roll system and keep a low cost on re-rolling. Any traits that are already unlocked will keep their current value.


Feature Changes

  • Head bobbing can now be disabled
  • Camera shakes can now be disabled
  • Game Public/Private state can now be altered during a game in progress
  • Added upward attacking and downward attacking animations to better reflect attack ranges
  • Players will now be kicked for idling too long in public games: a notification will be displayed after 2 minutes, failure to react will kick the player



  • Added option to render low frequent transparency, such as smoke, gas clouds and dust, in a lower resolution. This significantly reduces the pixel overdraw and gives a great performance gain in transparency heavy scenes. This setting is enabled by default in all presets.
  • Slightly faster lighting calculation
  • Optimized damage, health & buff systems


Bug Fixes

  • Fixed a bug where SSAO was disabled when turning off skin shading
  • Fixed a clipping issue with Dwarf 2h weapons
  • Fixed a bug where level up rewards weren’t being properly granted
  • Fixed a crash when voting for a new level
  • Fixed a bug where innkeepers head would disappear towards the edges of the screen
  • Fixed a bug with innkeeper twisting his head too far when looking at player at the end of the bar.
  • Fixed a rare crash that could occur if unequipping a weapon while exploding from overheat
  • Fixed similar timing issues that could cause push when releasing rmb and trying to swing with great swords and fencing swords.
  • Improved weapon switch queuing out of parries with fencing sword
  • Fixed a crash that could occur if rat ogre failed to path to players
  • Fixed several bugs that were causing rat ogres to sometimes get stuck.
  • Fixed an issue that could cause skaven to get stuck after climbing
  • Improved Ratling gunner AI handling a situation where it can’t find a line of sight to players for a long time
  • Minor bug fixes to Garden of Morr, Horn Of Magnus, Man The Ramparts, The White Rat, The Enemy Below, Smuggler’s Run & Engines of War.
  • Fixed a crash that could occur whilst killing multiple Special enemies in a short amount of time
  • Fixed the description for Dwarf Ranger’s “Boar” headpiece
  • Fixed a number of localization errors



  • Fixed bug that was causing the globadier to observe his globe hit when not intended.
  • Improved trajectory calculations for globadier throws.
  • Improved AI handling a situation where globadier can’t find a throw trajectory to players for a long time.
  • Improved lurking AI to make the globadier less erratic when walking around between throws.
  • Fixed bug that could cause the globadier AI to get stuck not able to find a path to the players.
  • Reduced impact damage from 30 to 10 on Cataclysm
  • Increased damage over time from 10 to 15 on Cataclysm


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